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Feature Story

Altman Now Musk’s Fanboy, Meta Turns To James Cameron, Plus More Cinematic AI

Dec 06, 2024 · forbes.com
Altman Now Musk’s Fanboy, Meta Turns To James Cameron, Plus More Cinematic AI
The article discusses various developments in the tech industry. Mark Zuckerberg, CEO of Meta, showcased Meta's Ray-Ban smart glasses to President-elect Trump at a Thanksgiving event. OpenAI CEO Sam Altman dismissed concerns about Elon Musk's influence as Trump's tech advisor. Meta is collaborating with filmmaker James Cameron to create a "Game of Thrones" scale hit for their VR devices. XREAL has launched new AR glasses with a proprietary chip, and Convergence.ai is developing an AI agent that learns from user behavior. World Labs has unveiled an AI system that generates interactive 3D scenes from a single image.

In other news, construction has begun on "Interstellar Arc," a space-themed attraction in Las Vegas developed by Felix & Paul Studios. Virtuix has launched the Omni One Core, a full-body VR system for PC gamers. A fan film titled "The Batman - A Face Of Clay" demonstrates the potential of Generative AI in filmmaking. The article also mentions a podcast hosted by Charlie Fink, Ted Schilowitz, and Rony Abovitz, featuring guest Michael Murray, CEO of Kopin.

Key takeaways

  • Mark Zuckerberg showed President-elect Trump Meta’s hit Ray-Ban Meta smart glasses at a Thanksgiving event at Mar-a-Largo, praising Trump and ceasing to filter disinformation on Meta's social platforms.
  • OpenAI CEO Sam Altman dismissed concerns about Elon Musk's new role as Trump's tech advisor and head of the soon-to-be new DOGE (department of government efficiency), stating that it would be un-American for Musk to use his political influence to undermine competitors.
  • Meta is turning to filmmaker James Cameron to create a "Game of Thrones" scale hit to attract masses to their Meta 3 headsets and Ray Ban audio smart glasses.
  • World Labs has unveiled an AI system that can generate 3D scenes from a single image, allowing users to explore and modify these scenes interactively. The company has secured $230 million in venture capital and aims to release its first product in 2025.
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