The author argues that "good screen time" involves students being proactive creators rather than passive consumers, with technology enabling personalized education and self-driven learning. Engaged adults should help shape positive tech habits, turning screen time into opportunities for connection and shared learning. The article provides examples of how technology can enhance learning, such as using AI for feedback on business plans, developing coding skills, and improving public speaking. By teaching young people to use technology purposefully, they can become independent learners and contributors to society.
Key takeaways:
- Young people are spending more time on digital devices, with nearly every teenager having access to a smartphone and about half being online almost constantly.
- Rather than focusing solely on reducing screen time, the emphasis should be on how technology is used to enhance learning and creativity.
- Good screen time involves encouraging creation over consumption, enabling self-directed learning, implementing proactive guardrails, and building status through contribution.
- Examples of good screen time in action include students creating business plans, developing coding skills, improving public speaking with AI tools, and exploring interests through guided workshops.