The company also addressed its recent pricing controversy, stating that the new Runtime fee, based on the number of downloads, will take effect with the launch of Unity 6 but will be implemented differently. The fee will start on the next version of Unity and will not apply to any existing titles. The download counting will only kick in if a developer's game crosses a million downloads and more than $1 million in revenue on a 12-month-trailing basis. Developers can choose to pay 2.5% of revenue per month or a calculated runtime fee based on downloads, whichever is lower.
Key takeaways:
- Unity, the global game engine and monetization platform, announced that its Unity 6 platform will launch in 2024 with AI innovations and platform updates.
- The company unveiled Unity Muse, an AI-powered suite aimed at streamlining content creation, and Unity Cloud, a range of interconnected products and services to aid developers in streamlining content across projects and pipelines.
- Unity revised its pricing policy, introducing a Runtime fee based on the number of downloads, which will take effect with the launch of Unity 6 next year.
- Unity also announced its support for Apple Vision Pro, facilitating the development of spatial applications for Apple Vision Pro using Unity’s Editor and Runtime.